
- #WWF NO MERCY ROM HACK PATCH HOW TO#
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The weirdest controllers of any system at the time (maybe ever?), a library that featured mostly official Nintendo titles as the top gems, and the console that my parents bought me on my Birthday to help soften the blow of their divorce. If anyone wants a specific mod, just say so and I'll see if I can get it to you later in the week.Ah, the Nintendo 64. Sorry for this unorganized mess, I lost my focus halfway through. I was surprised to see that it's still stickied there and people are actually coming around.
#WWF NO MERCY ROM HACK PATCH CODE#
Willing participants added their name to a list indicating that it was ok to use/alter their code without any type of permission. But the one thing I did that actually made a difference was start an "open source" program. Last year, I came back and made a few new moves before losing interest again.
#WWF NO MERCY ROM HACK PATCH MODS#
Now mods consist of THOUSANDS of lines of code, HUNDREDS of hours of work, it's really nice to see that people still have the passion I once did. Back then, I had to get an expansion pack just to use more than 16 lines of code at a time. I would've never imagined games being completely retextured, rosters replaced, moves updated etc. What's worse is that now the best content is coming out. Constantly shunning noobs, refusing to help anyone, the scene fucking sucks.
#WWF NO MERCY ROM HACK PATCH HOW TO#
Suffice it to say, I'm not really surprised that registrations are closed, these people don't know how to manage the gold mine they're sitting on. All of his stuff has never been released and it doesn't make any sense to me. I found a youtube video of some guy's hack with awesome light tubes, barbed wire boards, and other deathmatch staples. I imagine they left because they didn't like where the scene was going.

Suffice to say, there are maybe 2 or 3 people left from the old days that I can tell. That whole mentality is the exact opposite of what I was a part of in the N64 days. They would rather sit on their progress thinking they'll one day return and finish it than share what they have so far and allow others to complete it. What I'll never understand is how so many people will start retexturing, create 20-40 new characters, lose interest and never release their work. There were tons of thread of new people posting "this is cool, how can I do this myself?" "I'm trying my first move hack, I can't understand this part in the tutorial." More often than not they were met with ridicule and no help was provided. It was a massive clusterfuck, you could find a lot of codes but nothing was organized and no one was allowed to combine others work into a single save to make things easier.

To say the community had changed would be the understatement of the year. Curiosity piqued, I found my way to The No Mercy Zone. People were still hacking moves with the same method, but now they were re-texturing it as well. About a year ago, I saw some videos of the latest mods to the game. I stopped playing the game and fell out of the scene. Even as the procedure got more and more advanced, allowing better results at the cost of increased complexity, people were always helping. We could be considered lucky that he laid it all out in steps and taught a good crop of folks how to make their own moves, nothing was kept secret, nobody was shunned, it was a cool community because of this.

If it weren't for him, this whole practice most likely wouldn't exist. For WM2K and NM, he was the first to find the addresses for the moves and the basic procedure for splicing in new animations.

I'm not saying they aren't giving credit or doing anything devious, allow me to go on.Īrguably the most knowledgeable hacker back in the day was Tokidoim. These kids are "creating" new moves based off of the labor of people like Goatman, Tokidoim and to a lesser extent myself. Nowadays, the code is practically understood inside out. I got my start with WM2K (I was the first to find left over textures from Revenge in WM2K's code) I went through 3 gamesharks (notoriously shit hardware) and had a lot of fun discovering new things buried in the code and editing animations to make new moves. Please bear with this large post, it should be entertaining.īack when this came out on N64, I was one of the people who hacked gameshark codes. Kind of ridiculous, the "community" is mostly kids that get incredibly anal over every last thing.
